I think it comes down to us being our own worst critics. If someone does something stupid in a horror film and dies, we just think, "well, I wouldn't have done that." But die in Fatal Frame and it's because of something you did. You were not up to the task of surviving and it's your own damn fault you got a game over. Conversely, succeed and it's your doing as well. This is why games engage us more than any other medium, as we have control over the outcome, but only just as oft...
Looked rather generic to me. But it has Mickey Rourke, so I hope I'm wrong.
One of my most pleasant surprises at E3. Hope it lives up to its potential.
Game looks absolutely gorgeous. Just hope it plays better than the first (i.e. not the same 4 goddamn missions spammed for 15 hours).
I wish it had been playable at E3. I want to know how mark and execute works exactly.
Looks amazing to me. One of my most anticipated for 09.
It's apples and oranges, really. I tend to gravitate towards more narrative driven games ala Brutal Legend, but with such innovative gameplay concepts as Scribblenauts, you don't really need a story (though a funny, Katamari-like one would be the one thing to make that game even better).
For awhile I couldn't decide if I'd rather Sucker Punch do Sly 4 or inFamous 2 next. After completing inFamous though, I definitely want the sequel before all else.
Excellent list. I was particularly looking forward to Half-Life 2 Ep: 3, and a Wii Zelda, but alas, was still a lot of greatness on display there.
Poor developers, going up against APB.
I sure hope it's better than the Grant Morrison comic. Looks like it will be.
Protip: Don't eat, or eat whilst walking. I learned that one from Joe. But I agree- most of my E3 time was eaten up in meetings. I easily could have gone for a fourth day just to spend more time on the showfloor to play the games I wanted to play.
This makes me sad I don't have an iphone.
Damn, and I just ordered an import the other day. It's somewhere between Hong Kong and my pad as we speak. Still, I'm glad others will get to enjoy it too.
Sounds awesome. Can't wait.
Sounds great. Wish it was on a console.
If I were ever to give the 16-bit turn-based JRPG another shot, this is where I'd start. I played it a bit on emulation back in my early high school years and found the story and steam-punk world extremely enticing. I'm not sure I'd have the patience for the level grind, but I'd still like to give it another go.
I managed to complete Braid without any help, but that's because I could tell that each solution was right in front of me and the puzzles were all cleverly designed. I cheated like a mofo in Silent Hill games where there's no way of knowing if you have all the puzzle pieces or if you're missing some tiny hard to see item off the beaten path.
This list might just be the greatest thing ever.
I wished they'd been able to use their working title, Ratchet & Clank: Clockblockers.